For instance, you could have Archive.zip, Archive 2.zip, Archive 3.zip, etc. One curious aspect of the numbering system is that if you delete the Archive.zip files at a later date, and then compress multiple files in the same folder, the new Archive.zip file will have the next number in the sequence appended to it; it won't start over. In the App Store or Software Update preference pane (depending on the OS version), you can configure automatic notifications of updates to OS X and other Mac App Store products. Some third-party applications from other sources have a similar feature, if you don’t mind letting them phone home.
- Is Third Party Archive Tool Necessary For Mac Os
- Is Third Party Archive Tool Necessary For Mac Os High Sierra
I want to install some great third-party libraries on Mac OS X which will be used in Objective-C for some iOS programs :)
Since I am just a beginner of Mac OS X and Objective-C, I am not so sure about the installation process. I just tried to install the libraries by compiling the source codes (simple operations like ./configure -> make -> [make check] -> make install), everything seems OK in Terminal except the 'make install' process, the reason is that the make program doesn't have the permission to create the directories like '/usr/local/include' etc.
I know that I can give some params when creating makefiles to indicate another install directories, but since Mac OS is not Linux, I just want to know the appropriate directories to install the libraries; furthermore, I also want to know if these installed libraries will work correctly in Objective-C just as they work in C/C++ even on iPhone/iPad?
Does anyone has some information about the above topic? Please give me some guides.
Jonathan Leffler1 Answer
The problem is that you need root permission to install in the regular install directories. Try this:
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sudo
executes the command as root, which means it can do whatever it needs to. You'll have to enter your password, and it won't echo the letters (or even asterisks) as you type them for security. Generally, it'll install the libraries in the same (or similar) places as on Linux, and work for most command-line work.
You can call any regular C library from Objective-C, and Objective-C++ exists to try to mesh Objective-C with C++, though it'll be more effort. However, I believe that third party shared libraries are not allowed for iOS apps. You could statically link the library into your app if the library can be provided as a static library rather than a dynamic one, but this will increase the size of your app. Also, some libraries won't work for iOS (things like SDL and such). You'll want to look into whether people have used those libraries on iOS devices. You'll also undoubtedly need to use Xcode to write iOS apps.
This may be condescending, but if you don't know how to run a command as root, you may not be ready to write an iPhone app. Perhaps I'm wrong - this kind of detail is usually hidden in many IDEs, and if you already use an IDE you should be able to learn Xcode, and I imagine the iOS interfaces aren't too hard to learn from documentation. It's just worrying to me that you're having trouble with something that should have been explained whenever you learned how to use make
.
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With the release of macOS 10.12.4, it appears that Apple has made a change to the OS installer that blocks the installation of third-party packages which have been added to the OS installer. In my testing, I’ve verified the following tools are affected:
https://lglucky.netlify.app/ij-network-tool-for-mac-os-x.html. Note: There may be others, this list is what I’ve tested.
In each case, the OS install process proceeds without issues until the OS installer tries to install the third party installer package. At that point, the installation process fails and displays the message shown below:
The error message displayed is misleading however, as this message may also appear if the package has been signed with a Developer ID Installer certificate.
In testing done by myself and others, we have found that there is one circumstance where you can still add a third-party installer package:
- If you are building a NetInstall NetBoot set using System Image Utility
- If the package is signed with a Developer ID Installer certificate.
Otherwise, the only installer packages I’ve seen which install correctly are packages which have been signed by Apple itself.
For more details, see below the jump.
As mentioned previously, Apple’s System Image Utility is affected by this issue. To replicate the failure behavior, use the process shown below:
Pre-requisites:
- A Mac upgraded to macOS 10.12.4
- System Image Utility
- A macOS 10.12.4 installer
- A unsigned third-party installer package
For my third-party installer package, I used one created by First Boot Package Install Generator.app.
1. Launch System Image Utility
2. Select the macOS 10.12.4 installer as the source.
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3. Select option to build a NetInstall Image
The supported video formats include: 3GP, 3G2, ASF, AVI, DV, DIF, VOB, FLV, M2TS, MTS, M4V, MKV, DVR-MS, MPG, MPEG, MPA, VOB, DAT, M4A, MP4, QT, H261, H264, RM, RMVB, WMV, YUV, etc. Best gif tool.
4. Select option to add an additional installer and add the unsigned third-party installer package.
5. Change no other options from their default settings.
6. Build the NetInstall set.
Once the NetInstall set is built, boot a Mac or VM from the NetInstall set and run the OS installation process. In my testing, the OS install process has consistently failed when trying to install the unsigned third-party installer package. To show what this behavior looks like, please see the video below:
Note:The video has been edited to artificially reduce the amount of time the OS installation process takes to run. Run time of the pre-edited video was 21 minutes 18 seconds.
To replicate the successful install behavior, use the process shown below:
Pre-requisites
- A Mac upgraded to macOS 10.12.4
- System Image Utility
- A macOS 10.12.4 installer
- A third-party installer package which has been signed with a Developer ID Installer certificate.
For my third-party installer package, I used the same firstboot package created earlier and signed it using the productsign utility and my Developer ID Installer certificate.
1. Launch System Image Utility
2. Select the macOS 10.12.4 installer as the source.
3. Select option to build a NetInstall Image
4. Select option to add an additional installer and add the signed third-party installer package.
5. Change no other options from their defaults.
6. Build NetInstall set
Is Third Party Archive Tool Necessary For Mac Os
Once the NetInstall set is built, boot a Mac or VM from the NetInstall set and run the OS installation process. This time, the installation process of the third party installer package should succeed. To show what this behavior looks like, please see the video below:
Note:Â The video has been edited to artificially reduce the amount of time the OS installation process takes to run. Run time of the pre-edited video was 20 minutes 9 seconds.
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Is Third Party Archive Tool Necessary For Mac Os High Sierra
Since the new behavior is specific to the 10.12.4 installer, my recommendation at this point is to use the macOS 10.12.3 installer where needed. Once the OS is installed, update to later versions of macOS Sierra as a post-installation task.